#ifndef _AUD_DEC_EFF_H #define _AUD_DEC_EFF_H #include "asm/includes.h" #include "media/includes.h" #include "system/includes.h" #include "media/eq_config.h" #include "app_config.h" #include "audio_config.h" struct audio_eq *music_eq_open(u32 sample_rate, u8 ch_num); void music_eq_close(struct audio_eq *eq); struct audio_drc *music_drc_open(u32 sample_rate, u8 ch_num); void music_drc_close(struct audio_drc *drc); struct audio_eq *music_eq2_open(u32 sample_rate, u8 ch_num); void music_eq2_close(struct audio_eq *eq); struct audio_eq *music_eq_rl_rr_open(u32 sample_rate, u8 ch_num); void music_eq_rl_rr_close(struct audio_eq *eq); struct audio_drc *music_drc_rl_rr_open(u32 sample_rate, u8 ch_num); void music_drc_rl_rr_close(struct audio_drc *drc); struct audio_eq *esco_eq_open(u32 sample_rate, u8 ch_num, u8 bit_wide); void esco_eq_close(struct audio_eq *eq); struct audio_drc *esco_drc_open(u32 sample_rate, u8 ch_num, u8 bit_wide); void esco_drc_close(struct audio_drc *drc); struct audio_eq *linein_eq_open(u32 sample_rate, u8 ch_num); void linein_eq_close(struct audio_eq *eq); struct audio_drc *linein_drc_open(u32 sample_rate, u8 ch_num); void linein_drc_close(struct audio_drc *drc); struct audio_eq *high_bass_eq_open(u32 sample_rate, u8 ch_num); void high_bass_eq_close(struct audio_eq *eq); void high_bass_eq_udpate(u8 index, int freq, float gain); void mix_out_high_bass(u32 cmd, struct high_bass *hb); struct audio_drc *high_bass_drc_open(u32 sample_rate, u8 ch_num); void high_bass_drc_close(struct audio_drc *drc); int high_bass_drc_set_filter_info(int th); struct audio_eq *music_ext_eq_open(u32 sample_rate, u8 ch_num); void music_ext_eq_close(struct audio_eq *eq); struct audio_eq *aux_ext_eq_open(u32 sample_rate, u8 ch_num); void aux_ext_eq_close(struct audio_eq *eq); void audio_drc_code_movable_load(); void audio_drc_code_movable_unload(); #endif