216 lines
8.5 KiB
C
216 lines
8.5 KiB
C
#include "generic/gpio.h"
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#include "asm/includes.h"
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#include "system/timer.h"
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#include "board_config.h"
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#include "record/record.h"
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#include "dev_manager.h"
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#include "media/audio_base.h"
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#include "audio_enc.h"
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#include "tone_player.h"
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#include "audio_dec.h"
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#include "clock_cfg.h"
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#ifdef CONFIG_BOARD_AC696X_DEMO
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#include "effect_reg.h"
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extern void *file_eq_drc_open(u16 sample_rate, u8 ch_num);
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extern void file_eq_drc_close(struct audio_eq_drc *eq_drc);
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/*----------------------------------------------------------------------------*/
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/**@brief 叠加播放需要添加的函数
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@param
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@return
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@return
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@note
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*/
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/*----------------------------------------------------------------------------*/
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#define OVERLAY_PLAY 0 //叠加播放
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#define INTERRUPT_PLAY 1 //打断之前所有提示音再进行播放
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struct tone_dec_handle *tone_dec_lev1 = NULL;
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struct tone_dec_handle *tone_dec_lev2 = NULL;
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struct audio_eq_drc *record_eq_drc_lev1 = NULL;
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struct audio_eq_drc *record_eq_drc_lev2 = NULL;
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ECHO_API_STRUCT *record_play_echo_hdl_lev1 = NULL;
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ECHO_API_STRUCT *record_play_echo_hdl_lev2 = NULL;
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s_pitch_hdl *record_play_pitch_hdl_lev1 = NULL;
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s_pitch_hdl *record_play_pitch_hdl_lev2 = NULL;
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/****************************************************************************************************************
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效果配置说明:
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1.EFFECT_PITCH_SHIFT 移频,变调不变速,init_parm.shiftv调节有效,init_parm.formant_shift调节无效
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2.EFFECT_VOICECHANGE_KIN0 变声,可以调节不同的 init_parm.shiftv 跟 init_parm.formant_shift ,调出更多的声音效果
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3.EFFECT_VOICECHANGE_KIN1 变声,同EFFECT_VOICECHANGE_KIN0类似的,但是2者由于运算的不同,会有区别。
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4.EFFECT_ROBORT 机器音效果,类似 喜马拉雅那样的
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5.EFFECT_AUTOTUNE 电音效果
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****************************************************************************************************************/
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const PITCH_SHIFT_PARM record_play_pitch_parm = {
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.sr = 16000L, //input audio samplerate
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.shiftv = 100, //pitch rate: <8192(pitch up), >8192(pitch down)
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.effect_v = EFFECT_AUTOTUNE,
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.formant_shift = 100,
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};
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const ECHO_PARM_SET record_echo_parm = {
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.delay = 200, //回声的延时时间 0-300ms
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.decayval = 50, // 0-70%
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.direct_sound_enable = 1, //直达声使能 0/1
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.filt_enable = 1, //发散滤波器使能
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};
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static void record_play_stream_resume(void *p)
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{
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struct audio_dec_app_hdl *app_dec = p;
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audio_decoder_resume(&app_dec->decoder);
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}
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void record_play_stream_handler_lev1(void *priv, int event, struct audio_dec_app_hdl *app_dec)
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{
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switch (event) {
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case AUDIO_DEC_APP_EVENT_START_INIT_OK: {
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u8 entry_cnt = 0;
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struct audio_stream_entry *entries[8] = {NULL};
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entries[entry_cnt++] = &app_dec->decoder.entry;
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{
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clock_add_set(REVERB_CLK);
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//打开pitch和添加处理入口
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//record_play_pitch_hdl_lev1 = open_pitch((PITCH_SHIFT_PARM *)&record_play_pitch_parm);
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//entries[entry_cnt++] = &record_play_pitch_hdl_lev1->entry;
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//打开echo和添加处理入口
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//record_play_echo_hdl_lev1 = open_echo((ECHO_PARM_SET *)&record_echo_parm, 16000);
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//entries[entry_cnt++] = &record_play_echo_hdl_lev1->entry;
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//打开EQ和添加处理入口
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//record_eq_drc_lev1 = file_eq_drc_open(16000, 1);
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//entries[entry_cnt++] = &record_eq_drc_lev1->entry;
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}
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entries[entry_cnt++] = &app_dec->mix_ch.entry;
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app_dec->stream = audio_stream_open(app_dec, record_play_stream_resume);
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audio_stream_add_list(app_dec->stream, entries, entry_cnt);
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break;
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}
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case AUDIO_DEC_APP_EVENT_DEC_CLOSE:
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//如果打开了pitch则删除pitch处理入口和关闭pitch
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if (record_play_pitch_hdl_lev1) {
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audio_stream_del_entry(&record_play_pitch_hdl_lev1->entry);
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close_pitch(record_play_pitch_hdl_lev1);
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record_play_pitch_hdl_lev1 = NULL;
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}
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//如果打开了echo则删除echo处理入口和关闭echo
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if (record_play_echo_hdl_lev1) {
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audio_stream_del_entry(&record_play_echo_hdl_lev1->entry);
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close_echo(record_play_echo_hdl_lev1);
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record_play_echo_hdl_lev1 = NULL;
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}
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//如果打开了EQ则删除EQ处理入口和关闭EQ
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if (record_eq_drc_lev1) {
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file_eq_drc_close(record_eq_drc_lev1);
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record_eq_drc_lev1 = NULL;
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}
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break;
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}
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}
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void record_play_stream_handler_lev2(void *priv, int event, struct audio_dec_app_hdl *app_dec)
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{
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switch (event) {
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case AUDIO_DEC_APP_EVENT_START_INIT_OK:
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printf("AUDIO_DEC_APP_EVENT_START_INIT_OK\n");
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struct audio_stream_entry *entries[8] = {NULL};
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u8 entry_cnt = 0;
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entries[entry_cnt++] = &app_dec->decoder.entry;
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{
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clock_add_set(REVERB_CLK);
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//打开pitch和添加处理入口
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//record_play_pitch_hdl_lev2 = open_pitch((PITCH_SHIFT_PARM *)&record_play_pitch_parm);
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//entries[entry_cnt++] = &record_play_pitch_hdl_lev2->entry;
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//打开echo和添加处理入口
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//record_play_echo_hdl_lev2 = open_echo((ECHO_PARM_SET *)&record_echo_parm, 16000);
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//entries[entry_cnt++] = &record_play_echo_hdl_lev2->entry;
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}
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entries[entry_cnt++] = &app_dec->mix_ch.entry;
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app_dec->stream = audio_stream_open(app_dec, record_play_stream_resume);
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audio_stream_add_list(app_dec->stream, entries, entry_cnt);
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break;
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case AUDIO_DEC_APP_EVENT_DEC_CLOSE:
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//如果打开了pitch则删除pitch处理入口和关闭pitch
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if (record_play_pitch_hdl_lev2) {
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audio_stream_del_entry(&record_play_pitch_hdl_lev2->entry);
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close_pitch(record_play_pitch_hdl_lev2);
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record_play_pitch_hdl_lev2 = NULL;
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}
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//如果打开了echo则删除echo处理入口和关闭echo
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if (record_play_echo_hdl_lev2) {
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audio_stream_del_entry(&record_play_echo_hdl_lev2->entry);
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close_echo(record_play_echo_hdl_lev2);
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record_play_echo_hdl_lev2 = NULL;
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}
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//如果打开了EQ则删除EQ处理入口和关闭EQ
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if (record_eq_drc_lev2) {
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file_eq_drc_close(record_eq_drc_lev2);
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record_eq_drc_lev2 = NULL;
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}
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break;
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}
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}
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int record_play_with_callback_by_path_lev1(char *name, u8 preemption, void (*evt_handler)(void *priv, int flag), void *evt_priv)
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{
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static char *single_file[2] = {NULL};
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single_file[0] = name;
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single_file[1] = NULL;
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printf("record_play_with_callback_by_path_lev1\n");
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tone_dec_stop(&tone_dec_lev1, 1, TONE_DEC_STOP_BY_OTHER_PLAY);
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tone_dec_lev1 = tone_dec_create();
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if (tone_dec_lev1 == NULL) {
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return -1;
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}
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struct tone_dec_list_handle *dec_list = tone_dec_list_create(tone_dec_lev1, (const char **) single_file, preemption, evt_handler, NULL, record_play_stream_handler_lev1, NULL);
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return tone_dec_list_add_play(tone_dec_lev1, dec_list);
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}
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int record_play_with_callback_by_path_lev2(char *name, u8 preemption, void (*evt_handler)(void *priv, int flag), void *evt_priv)
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{
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static char *single_file[2] = {NULL};
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single_file[0] = name;
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single_file[1] = NULL;
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printf("record_play_with_callback_by_path_lev2 \n");
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tone_dec_stop(&tone_dec_lev2, 1, TONE_DEC_STOP_BY_OTHER_PLAY);
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tone_dec_lev2 = tone_dec_create();
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if (tone_dec_lev2 == NULL) {
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return -1;
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}
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struct tone_dec_list_handle *dec_list = tone_dec_list_create(tone_dec_lev2, (const char **)single_file, preemption, evt_handler, NULL, record_play_stream_handler_lev2, NULL);
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return tone_dec_list_add_play(tone_dec_lev2, dec_list);
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}
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void record_play_end_callback_lev1(void *priv, int data)
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{
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printf("record_play_end_callback_lev1\n");
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}
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void record_play_end_callback_lev2(void *priv, int data)
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{
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printf("record_play_end_callback_lev2\n");
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}
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void record_file_replay_lev1()
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{
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char path[64] = {0};
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char filepath[] = {"/JL_REC/REC_TEST.MP3"};
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sprintf(path, "%s%s%s%s", "storage/", "sd0", "/C", filepath);
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record_play_with_callback_by_path_lev1(path, INTERRUPT_PLAY, record_play_end_callback_lev1, 0);
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}
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void record_file_replay_lev2()
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{
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char path[64] = {0};
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char filepath[] = {"/JL_REC/REC_TEST.WAV"};
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sprintf(path, "%s%s%s%s", "storage/", "sd0", "/C", filepath);
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record_play_with_callback_by_path_lev2(path, OVERLAY_PLAY, record_play_end_callback_lev2, 0);
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}
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#endif
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