KT25-1015_AC695x_SDK310/include_lib/media/effects_adj.h

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2025-10-15 07:18:43 +00:00
#ifndef __EFFECTS_ADJ__H
#define __EFFECTS_ADJ__H
#include "system/includes.h"
#include "config/config_interface.h"
#include "asm/crc16.h"
#include "generic/log.h"
#include "media/audio_eq.h"
#include "media/audio_drc.h"
#include "media/howling_api.h"
#include "media/sw_drc.h"
#include "media/DynamicEQ_api.h"
#include "media/DynamicEQ_Detection_api.h"
#include "media/reverb_api.h"
#include "media/noisegate_api.h"
#include "media/audio_gain_process.h"
#include "media/voiceChanger_api.h"
#include "media/audio_vbass.h"
#define GAIN_PROCESS_EN 0
struct effect_adj {
u8 eq_type;
uint8_t password_ok;
struct __effect_mode_cfg *parm;
struct __tool_callback *cb;
};
typedef struct {
int cmd; ///<EQ_ONLINE_CMD
int data[64]; ///<data
} EFF_ONLINE_PACKET;
enum {
EFF_CMD_INQUIRE = 0x4,
EFF_CMD_GETVER = 0x5,
EFF_CMD_FILE_SIZE = 0xB,
EFF_CMD_FILE = 0xC,
EFF_CMD_CHANGE_MODE = 0xE,//切模式
EFF_CMD_RESYNC_PARM_END = 0x28,//参数重复结束
EFF_CMD_RESYNC_PARM_BEGIN = 0x30,//参数重复开始
EFF_MIC_EQ0 = 0x1001,
EFF_MIC_EQ1 = 0x1002,
EFF_MIC_EQ2 = 0x1003,
EFF_MIC_EQ3 = 0x1004,
EFF_MIC_EQ4 = 0x1005,
EFF_MIC_DRC0 = 0x1006,
EFF_MIC_DRC1 = 0x1007,
EFF_MIC_DRC2 = 0x1008,
EFF_MIC_DRC3 = 0x1009,
EFF_MIC_DRC4 = 0x100a,
EFF_MIC_PLATE_REVERB = 0x100c,
EFF_MIC_ECHO = 0x100e,
EFF_MIC_NOISEGATE = 0x1014,
EFF_MIC_HOWLINE_PS = 0x1015,
EFF_MIC_NOTCH_HOWLING = 0x1016,
EFF_MIC_VOICE_CHANGER = 0x1017,
EFF_PHONE_WIDEBAND_EQ = 0x1101,
EFF_PHONE_NARROWBAND_EQ = 0x1102,
EFF_AEC_WIDEBAND_EQ = 0x1103,
EFF_AEC_NARROWBAND_EQ = 0x1104,
EFF_PHONE_WIDEBAND_DRC = 0x1105,
EFF_PHONE_NARROWBAND_DRC = 0x1106,
EFF_AEC_WIDEBAND_DRC = 0x1107,
EFF_AEC_NARROWBAND_DRC = 0x1108,
EFF_MUSIC_EQ = 0x2001,
EFF_MUSIC_LOW_DRC = 0x2002,
EFF_MUSIC_MID_DRC = 0x2011,
EFF_MUSIC_HIGH_DRC = 0x2012,
EFF_MUSIC_WHOLE_DRC = 0x2013,
EFF_MUSIC_CROSSOVER = 0x2014,
EFF_MUSIC_DYNAMIC_EQ = 0x2015,
EFF_MUSIC_EQ2 = 0x2016,
EFF_MUSIC_GAIN = 0x2017,
EFF_MIC_GAIN = 0x2018,//混响输出位置的gain
EFF_MUSIC_RL_GAIN = 0x2019,//rl_rr通道gain
EFF_MUSIC_RL_RR_LOW_PASS = 0x2020,//2.1/2.2声道低通滤波器
EFF_MUSIC_RL_EQ = 0x2005,
EFF_MUSIC_RL_LOW_DRC = 0x2006,
EFF_MUSIC_RL_MID_DRC = 0x2027,
EFF_MUSIC_RL_HIGH_DRC = 0x2028,
EFF_MUSIC_RL_WHOLE_DRC = 0x2029,
EFF_LINEIN_EQ = 0x2030,//linein 需要独立的音效时使用的效果id
EFF_LINEIN_DRC = 0x2031,
EFF_LINEIN_GAIN = 0x2032,
EFF_MUSIC_VOICE_CHANGER = 0x2033,
EFF_MUSIC_VBASS = 0x2034,//音乐虚拟低音
EFF_MUSIC_VBASS_PREV_GAIN = 0x2035,
EFF_MUSIC_LPF_EQ = 0x2036,
EFF_MUSIC_HIGH_BASS_EQ = 0x2037,
EFF_MUSIC_HIGH_BASS_DRC = 0x2038,
EFF_CMD_MAX,//最后一个
};
typedef enum {
//模式id,效果文件解析时会用于定位相应模式下效果参数
phone_mode_seq = 1,
aec_mode_seq = 2,
music_mode_seq0 = 0x4,
mic_mode_seq0 = 0x5,
mic_mode_seq1 = 0x6,
mic_mode_seq2 = 0x7,
mic_mode_seq3 = 0x8,
mic_mode_seq4 = 0x9,
mic_mode_seq5 = 0xa,
mic_mode_seq6 = 0xb,
mic_mode_seq7 = 0xc,
linein_mode_seq = 0xe,
//add xx
max_seq,
} MODE_NUM;
//AudioEffects ID(AEID) List: EQ/DRC等模块ID识别不同模式下EQ\DRC效果用
typedef enum {
//通话下行音效处理
AEID_ESCO_DL_EQ = 1,
AEID_ESCO_DL_DRC,
//通话上行音效处理
AEID_ESCO_UL_EQ,
AEID_ESCO_UL_DRC,
//音乐播放音效处理
AEID_MUSIC_EQ,
AEID_MUSIC_DRC,
AEID_MUSIC_FR_EQ,
AEID_MUSIC_FR_DRC,
AEID_MUSIC_RL_EQ,
AEID_MUSIC_RL_DRC,
AEID_MUSIC_RR_EQ,
AEID_MUSIC_RR_DRC,
AEID_MUSIC_EQ2,
//混响音效处理
AEID_MIC_EQ0,
AEID_MIC_DRC0,
AEID_MIC_EQ1,
AEID_MIC_DRC1,
AEID_MIC_EQ2,
AEID_MIC_DRC2,
AEID_MIC_EQ3,
AEID_MIC_DRC3,
AEID_MIC_EQ4,
AEID_MIC_DRC4,
//增益计算
AEID_MIC_GAIN,
AEID_MUSIC_GAIN,
AEID_MUSIC_RL_GAIN,//rl通道
//linein
AEID_LINEIN_EQ,
AEID_LINEIN_DRC,
AEID_LINEIN_GAIN,
//高低音eq
AEID_HIGH_BASS_EQ,
AEID_HIGH_BASS_DRC,
//变声
AEID_MIC_VOICE_CHANGER,
AEID_MUSIC_VOICE_CHANGER,
//虚拟低音
AEID_MUSIC_VBASS,
AEID_MUSIC_VBASS_PREV_GAIN,
//环绕音效
AEID_MUSIC_SURROUND,
AEID_MUSIC_LPF_EQ,
} AudioEffectsID; //模块id
struct mode_list {
u16 module_name;
u8 nsection;
u8 group_num;
u16 group_id[5];
};
//reverb 模块:
typedef struct REVERBN_PARM_TOOL_SET_ {
int is_bypass; // 1-> byass 0 -> no bypass
REVERBN_PARM_SET parm;
} REVERBN_PARM_TOOL_SET;
//reverb_palte 模块:
typedef struct _Plate_reverb_TOOL_SET_ {
int is_bypass; // 1-> byass 0 -> no bypass
Plate_reverb_parm parm;
} Plate_reverb_TOOL_SET;
//reverb_filter模块
typedef struct _EF_REVERB0__TOOL_SET_ {
int is_bypass; // 1-> byass 0 -> no bypass
EF_REVERB0_PARM parm;
} EF_REVERB0_TOOL_SET;
//echo模块:
typedef struct _EF_ECHO_TOOL_SET_ {
int is_bypass; // 1-> byass 0 -> no bypass
ECHO_PARM_SET parm;
} EF_ECHO_TOOL_SET;
//移频模块 HowlingPitchShift:
typedef struct _HowlingPs_PARM_TOOL_SET_ {
int is_bypass; // 1-> byass 0 -> no bypass
HOWLING_PITCHSHIFT_PARM parm;
} HowlingPs_PARM_TOOL_SET;
typedef struct _NotchHowlingParam_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
NotchHowlingParam parm;
} NotchHowlingParam_TOOL_SET;
typedef struct _VoiceChangerParam_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
VOICECHANGER_PARM parm;
} VoiceChangerParam_TOOL_SET;
typedef struct _NoiseGateParam_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
noisegate_update_param parm;
} NoiseGateParam_TOOL_SET;
typedef struct _gain_process_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
struct aud_gain_parm_update parm;
} Gain_Process_TOOL_SET;
struct advance_iir {
int fc;
int order;
int type;
};
// #低通 LowPass:
typedef struct _LowPassParam_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
struct advance_iir low_pass;
} LowPassParam_TOOL_SET;
// #高通 HighPass:
typedef struct _HighPassParam_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
struct advance_iir high_pass;
} HighPassParam_TOOL_SET;
//虚拟低音
typedef struct _VirtualBass_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
VirtualBassUdateParam parm;
} VirtualBass_TOOL_SET;
//动态EQ DynamicEQ:
typedef struct _DynamicEQParam_TOOL_SET {
int is_bypass; // 1-> byass 0 -> no bypass
DynamicEQEffectParam effect_param[4];
int nSection; //段数
int detect_mode; //检测模式
} DynamicEQParam_TOOL_SET; //实际发送这个结构体
#define OTHER_SECTION_MAX (5)
struct eq_tool {
float global_gain;
int seg_num; //eq效果文件存储的段数
int enable_section; //
struct eq_seg_info seg[OTHER_SECTION_MAX]; //eq系数存储地址
};
#define mSECTION_MAX (20)
struct music_eq_tool {
float global_gain;
int seg_num; //eq效果文件存储的段数
int enable_section; //
struct eq_seg_info seg[mSECTION_MAX]; //eq系数存储地址
};
#define mSECTION_MAX2 (10)
struct music_eq2_tool {
float global_gain;
int seg_num; //eq效果文件存储的段数
int enable_section; //
struct eq_seg_info seg[mSECTION_MAX2]; //eq系数存储地址
};
struct phone_parm_tool_set {
struct eq_tool eq_parm;
wdrc_struct_TOOL_SET drc_parm;
};
struct nband_drc {
CrossOverParam_TOOL_SET crossover;
wdrc_struct_TOOL_SET wdrc_parm[4];//[0]low [1]mid [2]high [3]多带之后附加的全带
};
struct music_parm_tool_set {
struct music_eq_tool eq_parm;
struct nband_drc drc_parm;
};
struct eff_parm {
NoiseGateParam_TOOL_SET noise_gate_parm;
HowlingPs_PARM_TOOL_SET howlingps_parm;
NotchHowlingParam_TOOL_SET notchhowling_parm;
VoiceChangerParam_TOOL_SET voicechanger_parm;
Plate_reverb_TOOL_SET plate_reverb_parm;
EF_ECHO_TOOL_SET echo_parm;
struct eq_tool eq_parm[5];
wdrc_struct_TOOL_SET drc_parm[5];
#if GAIN_PROCESS_EN
Gain_Process_TOOL_SET gain_parm;//增益
#endif
};
void get_eff_mode(u16 mode_id, u16 group_id, u8 *mode_index, u8 *drc_index);//获取混响模式的index
int get_phone_mode(u16 group_id);
int get_group_id(u16 mode_name, u8 tar);
int get_eq_nsection(u16 module_name);
void noisegate_update_parm(void *parm, int bypass);
void plate_reverb_update_parm(void *parm, int bypass);
void echo_updata_parm(void *parm, int bypass);
void howling_pitch_shift_update_parm(void *parm, int bypass);
void notchhowline_update_parm(void *parm, int bypass);
void audio_dynamic_eq_update_parm(void *parm, void *parm2, int bypass);
void audio_dynamic_eq_detection_update_parm(void *parm, int bypas);
void mic_gain_update_parm(u16 gain_name, void *parm, int bypass);
void set_mic_reverb_mode_by_id(u8 mode);
void phone_eff_default_parm(void);
void music_eff_default_parm(void);
void mic_eff_default_parm(u8 index);
void linein_eff_default_parm(void);
void cp_eq_file_seg_to_custom_tab();
struct cmd_interface {
u32 cmd;
int (*cmd_deal)(EFF_ONLINE_PACKET *packet, u8 id, u8 sq);
};
#define REGISTER_CMD_TARGET(cmd_eff) \
const struct cmd_interface cmd_eff sec(.eff_cmd)
extern const struct cmd_interface cmd_interface_begin[];
extern const struct cmd_interface cmd_interface_end[];
#define list_for_each_cmd_interface(p) \
for (p = (struct cmd_interface *)cmd_interface_begin; p < (struct cmd_interface *)cmd_interface_end; p++)
#define phone_eq_nsection OTHER_SECTION_MAX
#define music_eq_nsection 10
#define music_eq2_nsection 10
#define mic_eq_nsection OTHER_SECTION_MAX
#endif/*__EFFECTS_ADJ__H*/