#include "includes.h" #include "ui/ui_api.h" #include "led_lyric.h" #include "audio_dec.h" #include "audio_dec_file.h" #include "music/music_player.h" #include "ui/lyrics.h" #if TCFG_APP_MUSIC_EN #if (TCFG_UI_ENABLE && (CONFIG_UI_STYLE == STYLE_JL_LED_LYRICS)) static void lrc_show_music(void) { u8 buf[50] = {"MUSIC TASK"}; lyrics_update_font(buf, strlen(buf), NULL); } static void lrc_show_puase(void) { u8 buf[50] = {"MUSIC PAUSE"}; lyrics_update_font(buf, strlen(buf), NULL); } static void lrc_show_file_name(void) { u8 music_file_name[256] = {0}; u8 music_file_name_len = 0; music_file_name_len = fget_name(music_player_get_file_hdl(), music_file_name, sizeof(music_file_name)); if ((music_file_name[0] == '\\') && (music_file_name[1] == 'U')) { music_file_name_len -= 2; lyrics_update_unicbuf(music_file_name + 2, music_file_name_len); } else { lyrics_update_gbk_to_utf8(music_file_name, music_file_name_len); } } static void lyric_ui_music_open(void) { lyric_ui_set_auto_reflash(500);//设置主页500ms自动刷新 } static void lyric_ui_close_music(void) { //lyrics_hide_update(); } static void lyric_ui_music_main(void) //主界面显示 { static LYRIC_INFO info; if (true == file_dec_is_play()) { u16 dbtime_gap = lyric_btime_gap_get(file_dec_get_cur_time(), 0); u16 total = file_dec_get_total_time(); u16 curr = file_dec_get_cur_time(); bool ret = user_lyric_info_get(&info, curr, 0); if (ret && info.update) { lyrics_update_font(info.buf, info.len, NULL); } else if (ret == 0) { lrc_show_file_name(); } } else if (file_dec_is_pause()) { lrc_show_puase(); } else { printf("!!! %s %d\n", __FUNCTION__, __LINE__); } } static int lyric_ui_music_user(u8 menu, u32 arg)//子界面显示 //返回true不继续传递 ,返回false由common统一处理 { int ret = true; switch (menu) { case MENU_FILENUM: break; case MENU_MUSIC_REPEATMODE: break; default: ret = false; break; } return ret; } const struct lyric_ui_dis lyric_music_main = { .lyric_ui = LED_LYRICS_MUSIC_MENU_MAIN, .lyric_open = lyric_ui_music_open, .lyric_ui_main = lyric_ui_music_main, .lyric_ui_user = lyric_ui_music_user, .lyric_close = lyric_ui_close_music, }; #endif #endif