#include "audio_gain_process_demo.h" #include "app_config.h" #if GAIN_PROCESS_EN Gain_Process_TOOL_SET rl_gain_parm;//rl通道gain parm Gain_Process_TOOL_SET gain_parm;//音乐模式尾部的增益调节 Gain_Process_TOOL_SET linein_gain_parm;//音乐模式尾部的增益调节 #endif Gain_Process_TOOL_SET vbass_prev_gain_parm; struct aud_gain_process *audio_gain_open_demo(u16 gain_name, u8 channel) { if (gain_name != AEID_MUSIC_VBASS_PREV_GAIN) { return NULL; } struct aud_gain_parm parm = {0}; float gain = 0; u8 bypass = 0; #if GAIN_PROCESS_EN if (gain_name == AEID_MUSIC_GAIN) { gain = gain_parm.parm.gain; bypass = gain_parm.is_bypass; } else if (gain_name == AEID_MUSIC_RL_GAIN) { gain = rl_gain_parm.parm.gain; bypass = rl_gain_parm.is_bypass; } else if (gain_name == AEID_LINEIN_GAIN) { #if defined(LINEIN_MODE_SOLE_EQ_EN) && LINEIN_MODE_SOLE_EQ_EN gain = linein_gain_parm.parm.gain; bypass = linein_gain_parm.is_bypass; #endif } else if (gain_name == AEID_MIC_GAIN) { #if defined(TCFG_MIC_EFFECT_ENABLE) && TCFG_MIC_EFFECT_ENABLE u8 mode = get_mic_eff_mode(); gain = eff_mode[mode].gain_parm.parm.gain; bypass = eff_mode[mode].gain_parm.is_bypass; #endif } else #endif/*GAIN_PROCESS_EN*/ if (gain_name == AEID_MUSIC_VBASS_PREV_GAIN) { gain = vbass_prev_gain_parm.parm.gain; bypass = vbass_prev_gain_parm.is_bypass; } parm.gain = gain; parm.channel = channel; parm.indata_inc = (channel == 1) ? 1 : 2; parm.outdata_inc = (channel == 1) ? 1 : 2; parm.bit_wide = 0; //16bit_wide parm.gain_name = gain_name; struct aud_gain_process *hdl = audio_gain_process_open(&parm); audio_gain_process_bypass(parm.gain_name, bypass); return hdl; } void audio_gain_close_demo(struct aud_gain_process *hdl) { if (!hdl) { return; } audio_gain_process_close(hdl); hdl = NULL; } void audio_gain_update_parm(u16 gain_name, void *parm, int bypass) { audio_gain_process_update(gain_name, parm); audio_gain_process_bypass(gain_name, bypass); }